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Hello, I'm Elliot.

About

Always having a passion for video-games, my creative decisions are heavily influenced by digital experiences that changed my life.

I started at a young age by writing basic Lua that I had learned to create a role-play game on ROBLOX, which across a few years grew to more than 80,000 community members, and later sold at the age of 16 to an investor. Throughout those years I familiarised myself with Blender and made rendered 3D environments, sometimes featuring cinematic sequences. After going a long while since making a game, I experimented with many facets of game-development outside of ROBLOX, and through experimentation, landed on C# programming inside of Godot, or Level-Design inside of the Source 2 engine in either Half-Life: Alyx or Counter-Strike 2.​

I currently build my portfolio of finished projects by participating in game-jams and occasionally design maps using the Hammer Editor. 

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Current work: Learning Networking & C++ in the Source Engine 2013, Multiplayer Branch.

Recent Work
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